Projects

SC-01

A PROCEDURAL STUDY OF SCI-FI MILITARY DESIGN INTEGRATING HARD-SURFACE MAYA MODELING AND MULTI-LAYERED HOUDINI ENVIRONMENTS. SC-01 explores aggressive triangular geometry for sci-fi military vessels within a high-fidelity digital ecosystem. The project leverages a hybrid pipeline, combining precision hard-surface modeling in Maya with a dynamic Houdini environment system featuring interactive water, sand, and lava layers. A primary technical highlight is the celestial body, which utilizes a fully procedural material system developed in Houdini to achieve infinite organic detail. Final cinematic compositing and atmospheric grading were completed in After Effects to unify the structural forms with the immersive environment.

Damon Sun

2024

Personal_Project

HARD SURFACE MODELING(MAYA) PROCEDURAL ENVIRONMENT DESIGN(HOUDINI) CELESTIAL LOOK DEVELOPMENT CINEMATIC COMPOSITING (AE)

ATLAS

A CINEMATIC VISUAL STUDY OF INDUSTRIAL HARD-SURFACE DESIGN AND MASSIVE ENVIRONMENT NARRATIVES. Atlas explores the scale of mechanical structures through a hybrid 3D pipeline. It integrates hard-surface Maya modeling with procedural Houdini scene assembly and a fully procedural material system for the robot to achieve hyper-realistic wear. AI-generated human figures were utilized to enhance the industrial atmosphere, with final high-fidelity look development completed in Photoshop for a single-frame poster.

SVA MFACA 3D Modeling&Animation

2025

3D ARTIST / LOOKDEV / LIGHTING

3D MODELING PROCEDURAL LOOK DEVELOPMENT AI-ASSISTED CHARACTER GENERATION LIGHTING & RENDERING SINGLE-FRAME POSTER COMPOSITING

COLLAPSE

A PROCEDURAL STUDY OF LARGE-SCALE TERRAIN GENERATION AND COMPLEX DYNAMIC SIMULATIONS. Collapse focuses on the procedural creation of massive environments and high-impact physical destruction. The project utilizes Houdini’s heightfield tools to generate realistic landforms and erosion, combined with custom RBD and Pyro workflows for large-scale simulation. The final output emphasizes high-fidelity VFX and cinematic atmosphere through advanced volumetric rendering and compositing.

Damon Sun

2024

Personal Project

TERRAIN GENERATION RBD & PYRO SIMULATION VFX COMPOSITING

VERSE

A COLLABORATIVE NARRATIVE EXPLORATION OF PIXEL ASSET DYNAMICS AND IMMERSIVE LEVEL DESIGN. Verse is a Unity-based puzzle adventure that bridges traditional pixel aesthetics with modern atmospheric storytelling. This project explores the synergy between character-driven narratives and interactive environment design: Pixel Animation & VFX: Developed dynamic character assets and environmental effects to enhance the visual feedback and life of the 2D world. Level & Lighting: Designed intricate level layouts and implemented a stylized lighting system to deepen player immersion and narrative progression.

Tongji University Game Design

2023

Creative Direction

PIXEL ASSET ANIMATION & VFX LEVEL DESIGN & LIGHTING GAMEPLAY PROTOTYPING

JMM-01

A CINEMATIC VISUAL STUDY OF LUXURY EYEWEAR MATERIALITY AND REFINED INDUSTRIAL CRAFTSMANSHIP. JMM-01 utilizes a hybrid pipeline to visualize the meticulous digital craftsmanship of high-end eyewear. The project integrates Maya for precise structural modeling with a dual-stage animation workflow: utilizing Houdini for procedural macro sequences—specifically the bamboo particle grinding and CNC cutting—and Cinema 4D for the subsequent cinematic shots. The entire sequence was rendered in Redshift and finalized with multi-layered compositing in After Effects.

SVA MFACA MOTION II

2026

3D ARTIST / MOTION DESIGNER

3D PRODUCT MODELING (MAYA) PROCEDURAL MANUFACTURING SIMULATION (HOUDINI) CINEMATIC PRODUCT ANIMATION (C4D) PHOTOREALISTIC RENDERING (REDSHIFT) POST-PRODUCTION (AE)

Rule breaker

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SVA 3D ADV Tech

2026

Creative Direction

Lighting LookDev

IDENTITY-01

A DYNAMIC VISUAL EXPLORATION OF PERSONAL BRANDING THROUGH 3D TYPOGRAPHY AND MOTION. This project marks the initial assignment for Motion II at SVA MFACA, focusing on the deconstruction and reassembly of a personal identity. It integrates reflective 3D letterforms with high-energy kinetic transitions, exploring the synergy between three-dimensional depth and graphic 2D patterns. The final sequence captures a cohesive visual identity through stylized look development and rhythmic motion design.

SVA MFACA Motion II

2026

3D ARTIST / MOTION DESIGNER

3D TYPOGRAPHY & ANIMATION (Houdini&C4D) PERSONAL BRAND IDENTITY LOOK DEVELOPMENT (REDSHIFT) MOTION GRAPHICS (AE)

Reel

My latest Reel

Damon Sun

2026

ALL

3D & MOTION

AIGC

From script to prompts, images, videos, and even AI assisted Plugin Development

Work

2022-Present

Experienced User

Pure AIGC Workflow

ENEMY_TITLE_SEQUEMCE

ENEMY_Title_Sequence utilizes a procedural pipeline to visualize the fragile tethering of identity through structural collapse. The project integrates Houdini for complex procedural simulations—specifically radial spiderweb fracturing and Vellum wire dynamics for the "winch" effect—and Cinema 4D for the subsequent cinematic shots and layout. The entire sequence was rendered in Redshift and finalized with multi-layered compositing and glitch artifacts in After Effects.

SVA MFACA MOTION II

2026

3D ARTIST / MOTION DESIGNER

PROCEDURAL FRACTURE SIMULATION (HOUDINI) VELLUM WIRE DYNAMICS & TETHERING (HOUDINI) CINEMATIC LAYOUT & ANIMATION (C4D) PHOTOREALISTIC RENDERING (REDSHIFT) POST-PRODUCTION & TYPOGRAPHY