
ENEMY_TITLE_SEQUEMCE
SVA MFACA MOTION II
2026
3D ARTIST / MOTION DESIGNER
ENEMY_Title_Sequence utilizes a procedural pipeline to visualize the fragile tethering of identity through structural collapse. The project integrates Houdini for complex procedural simulations—specifically radial spiderweb fracturing and Vellum wire dynamics for the "winch" effect—and Cinema 4D for the subsequent cinematic shots and layout. The entire sequence was rendered in Redshift and finalized with multi-layered compositing and glitch artifacts in After Effects.
PROCEDURAL FRACTURE SIMULATION (HOUDINI) VELLUM WIRE DYNAMICS & TETHERING (HOUDINI) CINEMATIC LAYOUT & ANIMATION (C4D) PHOTOREALISTIC RENDERING (REDSHIFT) POST-PRODUCTION & TYPOGRAPHY
